Slap Clash Nigerian Edition — a real game built in ForgeClan Studio

ForgeClan · AI game maker for first-time creators

Describe a game. Play it in minutes.

Turn any game idea into a playable browser game with AI — no coding required. Publish it to the ForgeClan Store and share a link with friends.

Free to start — 10 builds on us, no credit card required.

Built for creators everywhere, with African ideas and stories at its heart. Start with a prototype; test and improve deeper games one step at a time.

Pictured: Slap Clash · Nigerian Edition, built and playable on ForgeClan.

How ForgeClan works

  1. 1

    1 — Imagine

    Describe your game idea using natural language.

  2. 2

    2 — Forge

    Use AI-powered creation tools to transform your idea into a playable experience and iterate on it.

  3. 3

    3 — Play & Share

    Publish your creation, share it with your followers, and let players discover and play it.

Built in ForgeClan Studio

Slap Clash. A game you can actually play.

Pick a fighter, line up your slap and play three rounds against the AI. This is the real Nigerian Edition game, listed in the Store as Lagos Agbero.

Slap Clash title screen showing Nigerian cartoon fighters and Play vs AI
  1. 1 · Choose your match

    Play against AI or pick two-player mode on the same device.

  2. 2 · Aim, slap, score

    Lock both targeting lines near the yellow cheek circle to score.

  3. 3 · Finish and share

    Complete three rounds and share the same playable link with friends.

A working game loop, not a mockup. Browser prototypes are a starting point; complex games still need testing and follow-up changes.

Watch a game go from prompt to play

Lagos Neon Dash: real Studio build progress, a completed preview check, and the playable game. Edited highlights; the build took about four minutes.

Play Lagos Neon Dash ↗

Made here. Playable now.

Real games. Real creators.

17published games

7publishing creators

Approved Store games, excluding tools · as of 2026-10-19

KKorede

Published 1 game on ForgeClan, including Chess.

Chess is more than an idea: it has a Store page and a playable link to share with friends.

Explore Chess →
JJide

Published 1 game on ForgeClan, including Baba Ijebu.

Baba Ijebu is more than an idea: it has a Store page and a playable link to share with friends.

Explore Baba Ijebu →

For creators

Your first game. Not just your first prompt.

Make your first playable prototype without coding. Try the game, ask for changes, and share a working link — not just a screenshot. Your ideas, characters and stories can become something your friends play.

Your game, your code — see ownership and exports →
  • AI-assisted game creation from a prompt
  • Rapid prototyping with live preview and versions
  • Publish games to the ForgeClan Store
  • Share a link to your game with followers
  • Build a creator profile and earn clan ranks
  • Collaborate and grow a community around your work

For explorers

There's Always Something New to Play.

Discover games from creators, follow the ones you love, join the conversation and play experiences on ForgeClan—or jump to games hosted on their creators' sites.

  • Discover new games
  • Explore creator profiles
  • Play games
  • Connect with creators
  • Share discoveries
  • Join forums and the feed

From an Idea to a Playable Experience

Game creation shouldn't begin with a blank code editor. ForgeClan is building an AI-powered creation experience that helps creators transform ideas into interactive games, iterate faster, and bring those experiences to players.

  1. Idea
  2. AI Creation
  3. Game
  4. Publish
  5. Players

Inside ForgeClan

One place to build, publish, discover and talk about games.

ForgeClan Studio with a saved test project, preview, code and export controls
Studio: a real saved test project, with preview and export controls.
ForgeClan Store showing Biro Fight, trending games and Adventure categories
Store: published games from the community.

Don't Just Build a Game. Build Your Clan.

ForgeClan is where creators and players meet. Creators build an audience around what they make, while explorers discover new games and the people behind them.

Jide, founder of ForgeClan
Jide · Founder, ForgeClan

Why I built this

An idea shouldn’t be priced out of existence.

I built ForgeClan because I want more Africans to turn their ideas into something people can actually play. We have stories, humour and imagination worth sharing. Getting started shouldn’t depend on an expensive development team or years of learning to code.

My goal is to make that first step affordable: describe a game, try it, improve it, and share it with a community. Start with 10 free credits. Build something small, make it yours, and let people play.

Your next game could start with an idea.

Imagine it. Forge it. Play it.